When using these rules to generate random treasure, you need to know the general type of encounter and level of treasure to be assigned (usually related to the total challenge faced). The GM should decide whether or not to allow such variance, and adjust his rolls accordingly if he desires more even treasure distribution (rerolling as necessary to get closer to the expected value). Some rolls might generate treasure worth more than the expected average, others will likely generate less. The following system gives guidance to the gm to determine the type of treasure given based on the nature of the monsters or encounter. The following system gives GMs a way to generate random treasure to reward players after completing an encounter or otherwise recovering valuables.